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Editing BS-X RAM Map
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This page contains the RAM Map of the BS-X. $7E00AC - BS-X Token Interpreter Current Address (24-bit) $7E0725 - Text Settings $7E13C5 - Error Number $7E1427 - Copy Type $7E1430 - Current Month $7E1431 - Current Day $7E1432 - Data Type $7E1433 - Seconds before timeout $7E1437 - Ticks before timeout $7E1C00:$7E1E20 - OAM Sprite Buffer $7E2000:$7E2200 - CGRAM Palette Buffer $7E2200:$7E4200 - 16x16 Background Cell Translate Table $7E4200:$7E4600 - Cell Properties (Solid / Priority List) $7E4600:$7E5E00 - BG1 Cell Map (64x48) $7E5E00:$7E7600 - BG2 Cell Map (64x48) $7E9906 - Copy Address List for Download. $7E99A6 - BS Game Header, used for checksum $7E99D6 - Memory Pack Vendor Info $7E9A20:$7E9A33 - $218B Packet Status Units Download $7E9A34:$7E9BEB - $218C Packet Data Download $7E9BEC:$7EA1B9 - Channel Map Data $7EA1B9:$7EA21C - Welcome Message Data $7EA21D:$7EA31D - BS-X Town Status (Validated Data) $7EA31D:$7EA41D - BS-X Town Status (Download) $7E9A20-$7E9A33 - $218B Download $7E9A34-$7E9BEB - $218C Download $7E9BEC - Server Identification $7EA1B9-$7EA21C - Message of the Day $7EA21D - ??? $7EA21E - Current Main Data ID. (Changing it should update the data) $7EA21F - Current Schedule ID, should be equal to $7FC000. $7EA224 - Soundlink Check $7EA226 - NPCs and Other stuff $7EA227 - NPCs too $7EA228 - MORE NPCs $7EA229 - NPCs, again. $7EA22A - NPCs $7EA22B - NPCs $7EA22C - Items $7EA22D - NPCs, ??? $7EA22E - Season and Fountain. $7EA234 - Number of Programs $7EA235 - Program IDs $7EA31D - Same as $7EA21D data, but is checked before being copied there. $7FC000 - Data to copy. ## Details ## Everything seem to depend on bits. ### 7E0725 ### It changes the text to italic, bold, stuff like that. =#$01: Reversed color =#$02: Bold =#$04: Italic =#$08: Underline ### 7E1432 ### #### Data Types #### 00 - Super Famicom Hour Data (Copy Type 05) 01 - ??? (Copy Type 05) 02 - Message of the Day (Copy Type 01) 03 - Info (Copy Type 06) 04 - Info (Copy Type 06) 05 - Main Data (Copy Type 01) 06 - ??? (Copy Type 01) 07 - Data Copy (Copy Type 01) 08 - ??? (Copy Type 01) 09 - ??? (Copy Type 01) 0A - ??? (Copy Type 01) 0B - PSRAM Download (Copy Type 02) 0C - ??? (Copy Type 00) 0D - ??? 0E - Crash 0F - ??? (Copy Type 02) 10 - ??? (Copy Type 00) 11 - ??? 12 - Direct Copy ### 7E9906 ### It's a list of 5 address to where the download should be copied. Offset - Description (Everything is Little Endian) 0x1 - Data Type 0x2 - 24-bit Copy Address 0x5 - 24-bit? Unknown 0x8 - 16-bit Check for "Super Famicom Hour" 0xA - 16-bit Check for "Super Famicom Hour" 0xC - Month 0xD - Day (Add 0x10 for another address) #### Exemples #### (Start Screen) 00 - 7E9BEC - 105BB0 - 0124 - 0000 (SF Hour ID Copy) 02 - 7EA1B9 - 105BB8 - 0101 - 0400 (MOTD) 07 - 7FC000 - 105BBC - 0101 - 0700 (Copy) 03 - 7EA31D - 105BC0 - 0101 - 0500 (Info) 05 - 7FC000 - 105BC8 - 0101 - 0600 (Copy) (Town) 04 - 7EA31D - 105BC4 - 0101 - 0500 (Info) 02 - 7EA1B9 - 105BB8 - 0101 - 0400 (MOTD) 07 - 7FC000 - 105BBC - 0101 - 0700 (Copy) 03 - 7EA31D - 105BC0 - 0101 - 0500 (Info) 05 - 7FC000 - 105BC8 - 0101 - 0600 (Copy) ### 7EA224 - Soundlink Modes ### =#$00 : No Sound =#$10 : Sound only =#$20 : Half-Volume Music + Sound =#$30 : Full Volume Music + Sound =#$40 or 80 : Disable Soundlink ### 7EA226 - NPCs ### =#$01 : Makes a "Coconut" (やしのみ) to appear at the beach. (Once you take it, it will never appear again. And it doesn't go to the Inventory.) =#$02 : Dr. Hiroshi appears! (And sells some Sprint Shoes and Soap Shoes.) =#$04 : A Burglar appears. And he teleports himself, so getting to him, is not easy. =#$08 : Left Guard at the enterance of the Temple. =#$10 : Right Guard at the enterance of the Temple. =#$20 : A ghost!! =#$40 : SuperGeek? (Random superhero there) =#$80 : Some kind of old man near the Stadium. ### 7EA227 - NPCs ### =#$01 : Purple haired man at the beach. =#$02 : Someone near the Beach House. =#$04 : Weird guy at the plain at the left of the Temple. =#$08 : A guy near the Phone Cab. =#$10 : A man on a bike, singing. =#$20 : Some musician near the Temple. =#$40 : Very old man with a cane, that goes SUPER FAST. =#$80 : Blond guy near the Game Factory. ### 7EA228 - NPCs ### =#$01 : Someone at the right of the Celebrity House. =#$02 : Someone else just near the Celebrity House. =#$04 : A girl near the Burger Shop. =#$08 : Another girl (the same skin) near the Burger Shop. =#$10 : Long haired girl, NEAR THE BURGER SHOP. =#$20 : Another long haired girl, STILL NEAR THE BURGER SHOP. =#$40 : Woman at the front door the Girls School. =#$80 : Girl at the left of the front door of the Girls School. ### 7EA229 - NPCs ### =#$01 : Girl on a bike, singing. =#$02 : Girl at the left of the door of the Convenience Center. =#$04 : Girl near the Broadcast Station. =#$08 : Woman at the left of your house. =#$10 : Girl walking near the Calculator Bldg and Abacus Building. =#$20 : Woman walking near the left stair at the South. =#$40 : Someone who got arrested, near the Police Station. =#$80 : Woman at the right of the beach. ### 7EA22A - NPCs ### =#$01 : Girl in a kimono near the Police Station. =#$02 : Green haired woman sitting at the 1st bench, right to the Temple. =#$04 : Old woman near the Game Museum. =#$08 : Weird guy at the right of your house. =#$10 : Someone at the left of the Robot Tower. =#$20 : Little girl at the left of the stadium. =#$40 : Young woman just near the Game Museum. =#$80 : Dog at the plain at the left of the Temple. ### 7EA22B - NPCs ### =#$01 : Cat near your house. =#$02 : Duck at the right of the Temple. =#$04 : TV-shaped guy at the right of the door of the Robot Tower. =#$08 : Another TV-shaped guy but a with an antenna on it, left of the door of the Robot Tower. =#$10 : BLACK SCREEN! =#$20 : BLACK SCREEN! =#$40 : Big guy at the right bench, near the Temple. =#$80 : Can use tickets at the Fountain. ### 7EA22C - Items ### =#$01 : Can use tickets to the Train Station. =#$02 : ??? =#$04 : "Name Frog" item you can get at the flowers left to the Robot Tower. =#$08 : "Frame Frog" item you can get at the middle road. =#$10 : "Color Frog" item you can get at the left of the temple. =#$20 : "Arrow Frog" item you can get at the middle road. =#$40 : Can use baits at the beach. =#$80 : A ship comes getting the boxes from Game Factory. ### 7EA22D - NPCs ### =#$01 : NPC Guy with a hat in the middle of the town. He gives you 500G. =#$02 : Same NPC, he gives you 1000G. =#$04 : Same NPC, 5000G. =#$08 : ??? =#$10 : ??? =#$20 : ??? =#$40 : ??? =#$80 : ??? ### 7EA22E - Season and Main Fountain ### =#$0000 : That weird Yellow Fountain =#$0001 : Something with a gold apple on it. =#$0002 : Heart shaped red flowers with a letter on it. =#$0004 : Ancient people =#$0008 : Cherry Tree =#$0010 : Weird House? with an fish-like flag. =#$0020 : Leafs with Mushrooms and a snail. =#$0040 : Ball-shaped pig inhales a card from a tree. =#$0080 : Melons and a parasol. =#$0100 : Table, with a pyramid of balls, with a rabbit on front. =#$0200 : White and Red balls, some outside, some inside a basket with two country flags. =#$0400 : Red Maple leaf =#$0800 : Christmas tree (Interactive) =#$1000 : Spring =#$2000 : Summer =#$4000 : Fall =#$8000 : Winter ### $7E4200:$7E4600 - Cell Properties (Solid / Priority List) ### Each byte describes a different 16x16 cell (from 0x000 to 0x3FF). The byte is broken down to bits: 00PSSSSS P = Priority (Cell appears over the player) S = Solid, in this ordering of 8x8 tile: bit0: Top Left bit1: Bottom Left bit2: Top Right bit3: Bottom Right bit4: Diagonal
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