Game Doctor

Bung Game Doctor SF3, SF6, SF7 Headers

Version 1.0 - Copyright 2003: The Dumper

The Game Doctor SF3/SF6/SF7 backup units for the SNES use a 512 byte header.

The format is as follows (all numbers are hexadecimal):

0000-000F

47 41 4D 45 20 44 4F 43 54 4F 52 20 53 46 20 33 "GAME DOCTOR SF 3"

This is the ID string for a Game Doctor SF header.

0010

SRA ...

Kiddo and Seru-kun's Satellaview Homebrew convo logs (Header, Registers, etc.)

<Seru-kun> Anyway, want to see a working Satellaview homebrew on video ? <Kiddo> Sure, although the ROM'd probably be quicker. <Seru-kun> http://www.youtube.com/watch?v=3zDirQXD8Cw -Seru-kun- DCC Send SatellaviewTest2Working.rar (82.249.178.174)

  • Seru-kun has offered SatellaviewTest2Working.rar (1076 bytes)
  • DCC RECV connection established to Seru-kun [82.249.178.174:1024]
  • DCC RECV Satel ...

Super Wild Card

Hardware Specification to SWC & SMC Programmer Only

  1. DRAM - 28 Mega Bits Maximum Available.
  2. SRAM - 256K Bits. (Battery Backup)
  3. ROM - 128K Bits. (Firmware)
  4. Floppy Drive Interface
  • Motorola MCS3201 Chip. (NEC 765a Compatible)
  • Compatible With IBM PC/at and XT Disk Drive System.
  • Supports 3.5" or 5.25" Floppy Disk Drive.
  • Db-25 Female Connector. (Non-Standar ...

Testing Code

Once you've programmed a game or other bit of data for SNES, you'll probably want to try to, well, test it.

Methods

Although for most software these choices are, mostly, about preference. Most games which require Expansion Chips other than the DSP-1 may require less than favorable methods of testing (either emulation or reproduction cartridge).

Emulators

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