Writing the Header

Before writing your actual program's code, you need a header to describe WLA the SNES' memorymap. This is basically just a file you will include into your source. It contains all of the basic information about your ROM. The following is a basic header file for a 2 Mbit ROM. Look at the comments beside each line for a brief explanation of that line. I will provide a better explanation after reveali ...

BS-X Satellaview Header

The header will be at 0x7xxx (for LoROM) or 0xFxxx (for HiROM) for the downloaded content. There may be more than one in a single Memory Pack.

xFB0-xFB1 = Licensee / Maker Code
xFB2-xFB5 = Program Type
xFB6-xFBF = Reserved
xFC0-xFCF = Title
xFD0-xFD3 = Block Allocation Flags
xFD4-xFD5 = Limited Starts
xFD6      = Date - Month
xFD7      = Date - Day

...

How to Use ROM Patches

How to Use ROM Patches

This guide should help you in your goal of patching your ROM. This guide is applicable to most ROMs and patches but makes some assumptions about the patches and ROMs used:

  • The patches are from superfamicom.org as these are tested and prepared to work with unheadered ROMs.
  • The ROMs have no header. ...

Markdown Cheat Sheet

# Header 1 #
## Header 2 ##
### Header 3 ###             (Hashes on right are optional)
#### Header 4 ####
##### Header 5 #####

## Markdown plus h2 with a custom ID ##         {#id-goes-here}
[Link back to H2](#id-goes-here)

This is a paragraph, which is text surrounded by whitespace. Paragraphs can be on one 
line (or many), and can drone on ...

Satellaview Download Data

Super Famicom Channel Map (Hardware Channel $0124)

Download Header

(Goes to $7E9A34)
$00-$01 : Unused.
$02 : Unknown (Copies to RAM $1411)
$03-$04 : 16-bit Big Endian Data Size (Copies to RAM $140F in Little Endian)

Channel Map Header

(Goes to $7E9BEC)
[Everything is checked for the Checksum]
$00-$01 : "SF" (0x4653) string.
$02  ...

Game Doctor

Bung Game Doctor SF3, SF6, SF7 Headers

Version 1.0 - Copyright 2003: The Dumper

The Game Doctor SF3/SF6/SF7 backup units for the SNES use a 512 byte header.

The format is as follows (all numbers are hexadecimal):

0000-000F

47 41 4D 45 20 44 4F 43 54 4F 52 20 53 46 20 33 "GAME DOCTOR SF 3"

This is the ID string for a Game Doctor SF header.

0010

SRA ...

SPC and RSN File Format

SPC

SPC is an audio format for playing native SNES audio.

SPC File Format

Offset Size Description
00000h 33 File header ...

Bit Rate Reduction (BRR)

Introduction

Due to the requests of several people, the lack of documentation in this area, and a hope to spring the SNES emulation "scene" forward, I am going to try to describe the BRR encoding scheme in this doc. Everything here, I either read in publicly available documentation, or discovered myself through trial and error. I cannot guarantee the accuracy of this doc, and I will not b ...