BS-X RAM Map

This page contains the RAM Map of the BS-X.

 $7E00AC - BS-X Token Interpreter Current Address (24-bit)
 
 $7E0725 - Text Settings

 $7E13C5 - Error Number

 $7E1427 - Copy Type
 
 $7E1430 - Current Month
 $7E1431 - Current Day
 $7E1432 - Data Type
 $7E1433 - Seconds before timeout
 $7E1437 - Ticks before timeout

 $7E1C00:$7E1E20 - ...

Open Problems in Accurate SNES Emulation

Open Problems in Accurate SNES Emulation - DMA Crash, Onscreen Garbage, OAM injection, ExtBG interactions, MDR decay rates, Coprocessor bus conflicts, Unused Pins, APU crosstalk

Sprites

The SNES has 128 independent sprites. The sprite definitions are stored in Object Attribute Memory, or OAM.

Timing

This is a document intended to describe various aspects of SNES timing. It will probably not be useful unless you already know a good bit about the SNES.

Widespread Myths

Widespread Programming Myths, These are myths that frequently show up that mislead people into writing bad code based on false perception of what the system actually does.