Once you've programmed a game or other bit of data for SNES, you'll probably want to try to, well, test it.
Although for most software these choices are, mostly, about preference. Most games which require Expansion Chips other than the DSP-1 may require less than favorable methods of testing (either emulation or reproduction cartridge).
SA-1 Write Registers
|SA-1 CPU Control||
|Super Ninte ...|
N-SPC Player is a common SPC player included in many SNES games. The actual player N-SPC itself seems to vary slightly from game to game. Secret of Mana's internal music format can be thought of as a counterpart to N-SPC, as can Seiken Densetsu 3. The N-SPC format was limited in terms of the sampl ...
Hardware Specification to SWC & SMC Programmer Only
- DRAM - 28 Mega Bits Maximum Available.
- SRAM - 256K Bits. (Battery Backup)
- ROM - 128K Bits. (Firmware)
- Floppy Drive Interface
- Motorola MCS3201 Chip. (NEC 765a Compatible)
- Compatible With IBM PC/at and XT Disk Drive System.
- Supports 3.5" or 5.25" Floppy Disk Drive.
- Db-25 Female Connector. (Non-Standar ...
Bung Game Doctor SF3, SF6, SF7 Headers
Version 1.0 - Copyright 2003: The Dumper
The Game Doctor SF3/SF6/SF7 backup units for the SNES use a 512 byte header.
The format is as follows (all numbers are hexadecimal):
47 41 4D 45 20 44 4F 43 54 4F 52 20 53 46 20 33 "GAME DOCTOR SF 3"
This is the ID string for a Game Doctor SF header.
The SNES has 2 controller ports on the front of the unit, and an "expansion port" on the bottom. Little is known about the expansion port.
A number of peripherals could be plugged into the controller ports: