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Editing Super FX acronyms
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acronym expansions for the SuperFX patent
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These acronyms are found in the patent. Hyperlink: https://docs.google.com/viewer?url=patentimages.storage.googleapis.com/pdfs/US5388841.pdf | Abbreviation | Description | Patent half-page | Patent line | |--------------|-------------------------------|------------------|-------------| | DACK | data acknowledge | 42 | 1 | | CACK | cache/code acknowledge signal | 41 | 68 | | PACK | plot acknowledge signal | 42 | 1 | | PLEQ | plot address equal | 40 | 65 | | LDPND | load bit pending register signal | 36 | 2, 48 | | CLRPND | clear bit pending register signal | 36 | 1, 49 | | FRMULT | fractional signed multiply | 26 | 46 | | LMULT | long multiply | 26 | 47 | | RFSH | memory refresh signal | 7 | 68 | | DATLAT | data latch signal | 42 | 62 | | DATARQ | data request signal | 43 | 25 | | PLTRQ | plot request signal | 43 | 29 | | CACHERQ | cache request signal | 43 | 14 | | O/RANGE | out-of-range signal | 47 | 51 | | PCEN | program counter enable | 48 | 36 | | CCHLD | cache loader signal | 51 | 30 | These acronyms are found in book 2 of the Nintendo documentation: | Abbreviation | Description | Page | |--------------|-------------------------------|--------| | CN | character number | | | POR | plot options register | 2-9-39 | | COLR | color register | 2-8-13 |
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