So far all of our programs have been using a Slow LoROM model. However, ROM access can be increased from 2.56Mhz to 3.58Mhz. There is more to it than just telling the SNES to run faster though.
There are several steps involved in getting your rom to work correctly with FastROM enabled. I've only done this in a LoROM model so this is what I'm going to teach for now. We'll cover Fast HiROM some other time.
- Set bit 0 of
- Set Programming and Data banks to
It's pretty simple. In the SNES, rom bank
$80 onwards is a mirror of
$00 onwards (w/ some exceptions). You just have to set the bank to
$80 on Reset and on every interrupt since they automatically use bank
$00. There are 2 steps to this:
- Do a long jump to the next instruction with the bank =
- Push the program bank onto the stack and pull it into the data bank
In WLA DX, the
.BASE directive is used to set the value that used as the bank when doing Long Jumps to Labels. We'll set it to
$80 and do a long jump. Here's an example for doing it in the NMI routine:
; Somewhere in the source .base $80 ; NMI routine VBlank: jml FastVBlank FastVBlank: rep #$30 lda $4210 ; Clear NMI flag ;. ;.. ;...
That's it! Do it for all of the vectors/interrupts and you'll be running faster!
Tutorial by bazz
fast/slow LoROM clarification added by oziphantom 20/11/2021