These acronyms are found in the patent. Hyperlink: https://docs.google.com/viewer?url=patentimages.storage.googleapis.com/pdfs/US5388841.pdf
Abbreviation | Description | Patent half-page | Patent line |
---|---|---|---|
DACK | data acknowledge | 42 | 1 |
CACK | cache/code acknowledge signal | 41 | 68 |
PACK | plot acknowledge signal | 42 | 1 |
PLEQ | plot address equal | 40 | 65 |
LDPND | load bit pending register signal | 36 | 2, 48 |
CLRPND | clear bit pending register signal | 36 | 1, 49 |
FRMULT | fractional signed multiply | 26 | 46 |
LMULT | long multiply | 26 | 47 |
RFSH | memory refresh signal | 7 | 68 |
DATLAT | data latch signal | 42 | 62 |
DATARQ | data request signal | 43 | 25 |
PLTRQ | plot request signal | 43 | 29 |
CACHERQ | cache request signal | 43 | 14 |
O/RANGE | out-of-range signal | 47 | 51 |
PCEN | program counter enable | 48 | 36 |
CCHLD | cache loader signal | 51 | 30 |
These acronyms are found in book 2 of the Nintendo documentation:
Abbreviation | Description | Page |
---|---|---|
CN | character number | |
POR | plot options register | 2-9-39 |
COLR | color register | 2-8-13 |