Breath of Fire 2 Dictionary Compression
Not as simple as it seems. Notes from KingMike's text dumper, haven't looked at the code in years.
01 : End of String 02 : Line Break 03 xx : Dictionary Table, pointers at 22DE00, resulting pointer relative to 22D000. First byte = string length. 04 : Wait for Key Press 05 : Turn Highlighting On / Off 06 : Print Leader's Name 07 xx : 4-Character Substrings at 282AC6 08 xx : Question Prompt with Signature byte xx 09 xx : 8-Character Substrings at 55160 0A xx : 8-Character Substrings at 70000 0B xx : Sound Effect xx 0C : Delay 0D : "Hold". Can't remember what that means. 0E-10 : Unknown, Unused? 11 xx : Change Pendant Color xx? 12 xx : "Pendant xx"?
The rest are text values.
This applies to the English versions of BoF2, both the US final and US proto. Don't know about the PAL version but probably.
Information from KingMike.