The codepage used is Shift-JIS. Also has some commands for text.
This one is quite specific. It has some functions like \x00 or \y00 that needs to be known.
\c?? - Color \d??? - Print value from memory (half-width) \D??? - Print value from memory (full-width) \i - Go back to the start of the line. \m? - Separate letter (? for space between letters) \n - Next line. \s??? - Print text string from memory address, and then continue. \w?? - Speed \x?? - X Shift (every 8 pixels) \y?? - Y Shift (every 8 pixels?)
(Schedule ID Header) $00 : Schedule ID $01 : Number of Schedule Datas (Goes to RAM $13BC) $02-04 : Unused. (Schedule Data Header) $05 : ? $06 : Number of Items/Scheduled Programs (Goes to RAM $13BA) $07 : SHOP NAME (Shift-JIS) [Max Size 21 bytes] $1C : Size of Text when it says to Enter or not. (If $1C = 00.) $1D : Data Type (#$00 = Schedule Data; #$01 = Item Data) $1E : Activate a Building/Tower $1F-$21 : Unknown $22 : Character on Screen. $23-$27 : Unknown.
Offset - Size - Description $0000 - 20 - Item Name $0014 - 2 - Data Size (must be #$79, since this is fixed) $0016 - 37 - Item Description $003B - 71 - Item Use (Mostly is just a text.) $0082 - 12 - Price (Shift-JIS) Format is like that: "000000000000" For 155G, it should be "000000000155". $008E - 1 - "Item has Infinite Uses?" flag If it's #$00, Item can be used one time. It it's #$01, Item has infinite uses. $008F - 28 - Unknown.
Offset - Size - Description $0000 - 1 - Program ID $0001 - 1 - Must not have bit 0 set. $0002 - 20 - Program Name $0016 - 2 - Description Size $0018 - ? - Description (After the Description) $0000 - 2 - Data Chunk ID (Goes to RAM $7E13E3) $0002 - 2 - Data Block ID (Goes to RAM $7E13E5) $0004 - 3 - 24-bit Size of Download (Big Endian) $000A - 1 - Settings #$01: More Text. #$04: This program is hidden from Recieve Program menu. $000B - 1 - If this byte = #$08 then BS-X asks if you want to continue. $000C - 1 - This byte is about where to put it (#$04 = PSRAM, #$08 or #$0C = Data Pack) (For some reason, #$08 manages to crash bsnes-bsx.) $000F - 1 - Month $0010 - 1 - Day $0011 - 3 - Time Data (Big Endian) Bits Format: HHHHHMMM MMMHHHHH MMMMMM00 As HH:MM~HH:MM. $001A - (End of Data)
Building/Tower Activation Value
#$00 = Robot Tower #$01 = News Wall #$02 = Broadcast Station #$03 = Burger Shop #$04 = Police Box #$05 = Calculator Building #$06 = Beach House (Shop) #$07 = Stadium #$08 = Convenience Center (Shop) #$09 = Girls School #$0A = Game Factory #$0B = Department Store #$0C = Game Museum #$0D = Abacus Building #$0E = Tofu Hall #$0F = Event Plaza #$10 = Bagpotamia Temple #$11 = Celebrity House #$12 = Private House #$13 = Telephone Booth #$14 = Sewerage (Shop) #$3D = ??? Kinda crashes the game when you try to make text appear. #$3E = Same as #$3D.